UNIVERSITY OF TECHNOLOGY SYDNEY
My research focuses on concepts and practical algorithms for the creation and manipulation of digital shape representation. I am especially interested in how geometry processing intersects with artistic modelling and digital fabrication. My primary goal is to push the boundaries of current industrial production pipelines by exploiting the theoretical foundations in geometry processing. This includes mesh parametrization, surface abstraction and global optimization applied to the entertainment industry, digital fabrication and architectural geometry.
PARAMETRIZATION AND REMESHING
University of Pisa
Course on real time rendering and Geometry procssing
Cutting-edge geometry processing techniques tailoredto geosciences applications.